Gamerprudence: Video Game Law Explained

See how the pieces fit. Interactive Entertainment Law is a ten billion dollar per year industry and growing. Read thoughtful analysis by Attorney Mike Mintz on the latest issues in "video game law" and related IP practice.

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I work in publishing because I love words and information. The process of expressing thought, particularly verbal or written, demonstrates the most divine attributes of humanity. In the early 21st century we have experienced rapid evolution in the dissemination of information. Connecting billions of people in an ironic deluge of information has diluted the market for creativity. We must now rethink what it means to express and contribute content to the swelling marketplace of ideas. May we be guided in our quest to express by two great pieces of writing advice: "Fundamental accuracy of statement is the one true morality of writing." (Ezra Pound) "Omit needless words." (Strunk & White, The Elements of Style)

Saturday, May 27, 2006

Stream Theory patent infringement suit

Gamasutra reported the latest patent infringement case to hit the video game world. Stream Theory, a service that allows for download of over 550 PC titles licensed from 55 publishers filed in the U.S. Central District Court of California against Softricity, Appsoft and Exent. The suit claims willful infringement of the patent and seeking damages and an injunction.

Filed originally in 1997 and issued in 2002 patent number 6,453,334 describes a
"Method and apparatus to allow remotely located computer programs and/or data to be accessed on a local computer in a secure, time-limited manner, with persistent caching". If successful, Stream Theory's suit could affect the likes of content delivery giants Yahoo, Game Tap and Compcast to name a few.

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