Gamerprudence: Video Game Law Explained

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I work in publishing because I love words and information. The process of expressing thought, particularly verbal or written, demonstrates the most divine attributes of humanity. In the early 21st century we have experienced rapid evolution in the dissemination of information. Connecting billions of people in an ironic deluge of information has diluted the market for creativity. We must now rethink what it means to express and contribute content to the swelling marketplace of ideas. May we be guided in our quest to express by two great pieces of writing advice: "Fundamental accuracy of statement is the one true morality of writing." (Ezra Pound) "Omit needless words." (Strunk & White, The Elements of Style)

Thursday, February 16, 2006

China's Wasted Youth: Why Internet Cafes Are Being Shut Down

(Original image from: BBC News)

As I sit and eat my Moo-shoo Beef before Choice of Law class, my thoughts turn towards the Chinese government yet again. This time it is in response to a post I saw that commented on a crackdown in teenagers' use of internet cafes. It seems the government feels that there is a morality problem among the youth of China that stems from their online exposure. As such they have banned teens from having access to internet cafes, karaoke bars and discos. The government states that "audio and video products and electronic games ... harm national security and incite hatred toward other nationalities." It refers to the overwhelming popularity of massive multiplayer online role playing games (MMORPGs) in China as an "addiction" that requires government intervention.

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