Gamerprudence: Video Game Law Explained

See how the pieces fit. Interactive Entertainment Law is a ten billion dollar per year industry and growing. Read thoughtful analysis by Attorney Mike Mintz on the latest issues in "video game law" and related IP practice.

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I work in publishing because I love words and information. The process of expressing thought, particularly verbal or written, demonstrates the most divine attributes of humanity. In the early 21st century we have experienced rapid evolution in the dissemination of information. Connecting billions of people in an ironic deluge of information has diluted the market for creativity. We must now rethink what it means to express and contribute content to the swelling marketplace of ideas. May we be guided in our quest to express by two great pieces of writing advice: "Fundamental accuracy of statement is the one true morality of writing." (Ezra Pound) "Omit needless words." (Strunk & White, The Elements of Style)

Wednesday, January 17, 2007

Dangling the Carrot of Reward Over Our Virtual Heads




One of the key components to making a successful video game is the reward that goes into conquering its many challenges. With the full swing of the Now Generation of gaming XBox Achievement points became a driving force in the creation of games, and a creative challenge for game makers. How do we keep the player motivated? What reward points work best? Why do we play games in the first place? Most importantly for us as IP attorneys, is there anything protected in creating a rewards system? (You betcha!). Check out this article from Gamasutra titled: Rethinking Carrots: A New Method For Measuring What Players Find Most Rewarding and Motivating About Your Game

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