AALS: Gaming in Law School?
Oh, one more thing before we get into it. You will notice that there has been a name change and a web address change (could the four people who read this please change your book marks). The name "Gamerprudence" seemed more appropriate to what I want to accomplish here. The old title was "Fragmintz of Video Game Law and Other IP Issues." While my XBox Live gamer tag served as a fine title for two years, now that I want to take this blog in a new and more consistent direction, I feel that Gamerprudence: Video Game Law Explained" is more on point. My sincere hope is that I can continue to offer candid commentary and clear information on the developments in this exciting field. As you will note in the disclaimer: NOTHING HERE IS LEGAL ADVICE. If you need some then retain an attorney in your own jurisdiction.
In my capacity as the Editorial Manager of Academic Publishing for LexisNexis, I attended the Association of American Law School (AALS) conference in NYC last week. This gathering includes law professors from around the US and the world, as well as, as all of the major players in publishing and content for law schools, and some organizations. There was a noticeable lack of materials on video game law (even by my company), which leads me to believe that there are very few actual video game law courses being taught in law school. I know that in my alma matter, Seton Hall, we briefly discussed video games in IP classes. So my question is this: with billions of dollars on the table in an industry that is just starting to be recognized as more than just "play", why are law schools not responding?
Here is a list of current schools that I know of with video game law classes (please feel free to comment on others):
University of La Verne College of Law
Southwestern Law School
UCLA (LLM program)
Chapman University School of Law
New York Law School
John Marshall Law School (scroll down to or search for "Computer and Video Gaming Law"
These are the schools I found in my simple search. I will post more as I find them.
Also of note, (and something I will develop into its own post), I had a discussion with Harvard Law School Fellow Gene Koo, about the use of interactive platforms in the learning environment. I will tell you more about that in another post, including his recommendation to my boss that we be able to expense a Nintendo DS and Wii for market and content "reasearch."
Labels: AALS, interactive entertainment, law, law school, video game law, video games

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