Gamerprudence: Video Game Law Explained

See how the pieces fit. Interactive Entertainment Law is a ten billion dollar per year industry and growing. Read thoughtful analysis by Attorney Mike Mintz on the latest issues in "video game law" and related IP practice.

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I work in publishing because I love words and information. The process of expressing thought, particularly verbal or written, demonstrates the most divine attributes of humanity. In the early 21st century we have experienced rapid evolution in the dissemination of information. Connecting billions of people in an ironic deluge of information has diluted the market for creativity. We must now rethink what it means to express and contribute content to the swelling marketplace of ideas. May we be guided in our quest to express by two great pieces of writing advice: "Fundamental accuracy of statement is the one true morality of writing." (Ezra Pound) "Omit needless words." (Strunk & White, The Elements of Style)

Friday, January 18, 2008

Play Money

I may have found my new favorite book: Play Money by Wired writer Julian Dibbell. Since I have to get to work now, I don't have that much time to talk about it now, but you will hear plenty in the weeks to come. Just a quick cap: the book talks about making millions of dollars selling virtual goods in virtual worlds. In essence making a fake economy that builds real wealth. This is nothing new, and the topic has been discussed at length, but to me Dibbell's straight forward approach has me looking at the legal and financial aspects in a whole new light. Most important, however, is the sense of comfort and almost humor I now view my financial situation. What was once a source of anxiety (how the hell am I supposed to pay off $100K in law school debt writing blogs and working for a publishing company?) is now revealed to be a bogeyman; this monstrous joke that we call our finances. More to come.

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